Enabling Acoustic Audience Feedback in Large Virtual Events
Oct 27, 2023·
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0 min read
Tamay aykut
Markus Hofbauer
Christopher kuhn
Eckehard steinbach
Bernd girod

Abstract
The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of background noise and distorted audio. However, performing artists strongly rely on the feedback of their audience. We propose a concept for a virtual audience framework which supports all participants with the ambience of a real audience. Audience feedback is collected locally, allowing users to express enthusiasm or discontent by selecting means such as clapping, whistling, booing, and laughter. This feedback is sent as abstract information to a virtual audience server. We broadcast the combined virtual audience feedback information to all participants, which can be synthesized as a single acoustic feedback by the client. The synthesis can be done by turning the collective audience feedback into a prompt that is fed to state-of-the-art models such as AudioGen. This way, each user hears a single acoustic feedback sound of the entire virtual event, without requiring to unmute or risk hearing distorted, unsynchronized feedback.
Type
Publication
In arXiv Multimedia (cs.MM)
Authors

Authors
Markus Hofbauer
(he/him)
Software Engineer - Developer Productivity & Associate Lecturer
Markus is part of the Developer Productivity Engineering team at Zipline.
They develop and maintain the build system, developer tooling, and the CI/CD system to enable other developers to build and release high-quality software products.
Markus received his PhD in Electrical and Computer Engineering from the Technical University of Munich where he is still teaching principles of software engineering to students.
Authors
Authors
Authors